Full C# source code and shader code is provided! Just drop a prefab in your scene and it's ready to go! With both 2D and 3D modes, Weather Maker is the last asset you will need for weather, sky and more in your Unity app or game. Weather Maker is the most complete weather, terrain overlay and sky system for Unity. – Supports from Unity 5.5 to the latest 2017.X, 2018.X, 2019.X, 2020.X and 2021.X versions.Download Unity asset: Weather Maker - AAA Weather, Volumetric Fog, Volumetric Light, Sky and Audio Solution for 3D and 2D! Mobile and VR ready! No other asset matches the performance, price and feature set of Weather Maker. The light beam setup and handling is fully exposed through a powerful API. – WYSIWYG: every modification is instantly visible in scene view: no need to toggle between editor and play mode to see your changes. – Works with perspective and orthographic cameras out of the box. – Smooth intersection and blending with geometry and camera. – Fully dynamic: change or animate every properties during playtime from Script, Animator or Timeline, move and rotate light beams around in real-time. – Trigger Zone feature: you can track objects passing through the light beams. – Dynamic Occlusion: light beams can be blocked by moving 3D geometry or 2D sprites. – Volumetric Dust Particles feature to simulate highly detailed dustlights and mote effect.
– Dynamic 3D Noise feature to simulate animated volumetric fog/mist/smoke effects. – Highly configurable (layers, tags, render queue, 2D Sorting Layers and Order in Layer, shader pass…).
– Supports many graphics variants: Deferred and Forward rendering path, Gamma and Linear color space, HDR colors, multiple blending modes. You can make a baked light volumetric, or even add beams without any light. – Add unlimited light beams everywhere: alternative solutions usually require realtime lights only: this plugin doesn’t. – Procedural generation: everything is dynamically computed under the hood. – Super FAST and low memory footprint: doesn’t require any post-process, command buffers, nor compute shaders: works great even on low-performance platforms such as Mobiles and WebGL. – GPU Instancing & SRP Batcher: render and batch thousands of beams in 1 single drawcall.
– AR Ready: supports both Apple iOS ARKit and Google Android ARCore. – Optimized for VR: tested with high-end headsets (Oculus Rift, HTC Vive, Valve Index…) and standalone hardware (Oculus Go, Oculus Quest…), supports all Stereo Rendering Methods (Multi Pass, Single Pass and Single Pass Instanced or Multiview). – In addition to the Built-in Legacy Render Pipeline, it fully supports the Universal Render Pipeline (URP) and the High Definition Pipeline (HDRP).
– Incredibly easy to use and integrate / Import it instantly / Zero setup required. – Truly volumetric: works even if you are INSIDE the beam of light. – Covert released for Playstation 4 PSVR, Oculus Rift and Oculus Go – Hexagroove released for Nintendo Switch
– Carly and the Reaperman released for Playstation 4 PSVR and high-end PC VR It greatly improves the lighting of your scenes by automatically and efficiently generating truly volumetric procedural beams of light to render high quality light shafts effects.Ī production ready plugin proven by awesome released games showcasing it: